Component 01 · The core of the course
60+ Video Lessons + Assignments
Step-by-step, from a blank page to a published game: idea → prototype → playtest → publish → crowdfund. Taught by Justin Gary with guest speakers and industry experts — with an assignment after every module.
- The Core Design Loop
- Prototyping Principles
- Playtesting & iteration
- The 3 Big Rulebook Mistakes
- The Game-in-a-Box Technique
- Crowdfunding strategy
- Hiring & directing artists
- Maximizing player experience
- The Design Motivation Questions
- The publishing pathway





